Incode Group was tasked with developing an online tabletop game based on a universe featuring vampires and werewolves. The team had to immerse themselves in the world and its lore as well as develop a game system that stayed true to the rules in the original game. This included guidelines for both the game master and the players, meaning a character creation system, equipment lists, enemy descriptions, battle rules, and other features.
Creating a virtual world with several maps, true to the game’s design.
We studied the map interaction logic and the order in which they appear, giving them the look described in the source material.
Creating a multifunctional system of character interactions.
Mapping out and implementing the internal character logic and interactions based on their characteristics, number of players, and game duration. Modeling possible player move to determine how long certain game actions take.
How it works —
World of Darkness unites three related but distinct fictional universes created as settings for supernatural horror-themed role-playing games. Incode Group helped develop this spinoff title based on Vampire: The Masquerade role-playing game. The game uses the cursed, immortal vampiric condition as a backdrop to explore themes of morality, depravity, the human condition (or appreciation of the human condition in its absence), salvation, and personal horror.
Vampire is based on the Storyteller System. In addition to the general Storyteller rules, it uses a number of specific mechanics aimed towards simulating the vampiric existence. Before starting, the user has to register via website. Then you create a character, choosing various characteristics like abilities, clan, sects etc.
— Key features
A collection of forms with validations based on the game rules. In addition to the character, you can also create Chronicles and Troupes that unite characters or players. The player can find one of them on the map and join it. Plus, Troupes are also assigned admins that can control the characters in each Troupe (change characteristics).
Stack of technologies —
As a result we have the Storyteller System game which is set in a fictionalized "gothic-punk" version of the modern world, where players assume the roles of vampires, who are referred to as "Kindred", and deal with their night-to-night struggles against their own bestial natures, vampire hunters, and each other.
I was excited to work on this because I actually like this game genre. And even though I faced some unusual challenges I have to admit that this is probably one of my favorite projects I’ve ever done. It was complex, large-scale and interesting, everything I could have asked for.
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UI/ UX design
Purchase medicine, track its shipment, and file complaints about counterfeit products.